Trait

Heroes have Traits, most of these are generated at their creation but some can be earned later on. It depends on the race of the hero how many traits he begins with. A dwarf will begin with three physical traits, one Dwarf trait and one fixed trait "To Dust".

Traits can be both positive and negative and can be as simple as a stat bonus or penalty or something much more complex dependent on many other things. They can also have requirements which prevents very brave heroes from getting a "Coward" Trait.

There are several different categories of Traits, these have no actual influence but they make it easier to find the relevant ones. (D=Disorder, H=Heroic)

Arcane:
 * Soulfire
 * Arcane Rage
 * Slippery Mind

Bloodline:
 * Chaotic Bend (Human)
 * Nullmage (Human)

Freak:
 * Harpy Wings

Mental:
 * Savant
 * Prodigy
 * Latent Talent
 * Eidetic Memory
 * A Gift for Names

Personality:
 * Coward (D)
 * Psychopath (D)
 * Kleptomaniac (D)
 * Insane (D)
 * Sadist (D)
 * Masochist (D)
 * Paranoid (D)
 * Compulsive Liar (D)
 * Fascination with the Occult (D)
 * Fanatic (D)
 * Brave (H)
 * Genius (H)
 * Lustful (D)
 * Greedy (D)
 * Dreamer
 * Intolerant (D)
 * Wrath (D)
 * Merciful
 * Frugal
 * Martyr (H)
 * Extravagant
 * Lazy
 * Good Natured
 * Optimist
 * Wanderlust
 * Drunk (D)
 * Melancholic

Physical:
 * Ambidextrous
 * Exceptional Strength
 * Fleet Footed
 * Strong Heart

Racial: Social: Spiritual:
 * Flayer (Flayer)
 * Young Stone (Dwarf)
 * The Earth Speaks (Dwarf)
 * Stoneskin (Dwarf)
 * Deep Echoes (Dwarf)
 * Secret Affinity (Elf)
 * Keen Senses (Elf)
 * Exceptional Trader
 * Sycophant
 * Everyman
 * Speaks with God
 * Doubter