Inatha



Inatha is an Old One who was added as a stretch goal, and is not being developed for inclusion at release time.

Many as One, the Cold Heart, the Shrieking Wind
Inatha took the world in a storm of frozen wind and left in its wake a tundra of formless horrors. Scouring the waste a tortured wind, in its howls a horror reveals itself - beyond it lurkers in the cold, the bizarre menagerie that are the children of Inatha. Even in death Inatha haunts the snow-capped mountains of the world - its name can be heard in the shrieking of the winds in the highest peaks.

Abilities
The Gathering Storm - Inatha loves the cold and it wants the world to share its joy. From the very beginning of its stirring the tundra POI's of the world will suffer from more difficult dangers and as Inatha continues to gather its power the tundra can spread, at your direction and at random, into the warmer climates. Storm your foes with ice and hail, freeze rivers for your armies to strike unexpectedly, or slowly bring the world to the brink of extinction as your breath streams across existence.

In Voice and Form - Inatha voice scours the frozen void bringing life to those that lie in wait for his call. In death its voice was scattered across the world - as your agents capture the wayward tones you can restore the once numberless hordes that were the soul of Inatha. Let the horror of your words once more ravage the tundra and make sure that any foolish enough to move against you are brought to the brink of madness.

Strategy
Inatha can be played quickly or slowly - allowing you to make tactical use of his abilities to create bastions of power in the snow-capped mountains across the world or begin immediately to expand tundra into neighbouring terrains. Your long game is strengthened by ruining harvest, making forests too dangerous to hunt in, and bringing landslides down to seal off mines - starving your opponents of resources, a problem exacerbated as the civil unrest resulting from a slowly cooling world. On the other hand you have an extremely powerful defensive position and as your voice returns you become an even more formidable force, making early aggressive plays lead to potentially devastating outcomes for enthusiastic heroes. As your strength grows you will find the many lost creatures of the tundra return to your control, from simple predators to lost eldritch terrors that slumbered long beneath the mountains.