Faction Race

Faction Races are a subset of races. Unlike Major Races, which have a map presence and rule Nations or Minor Races which only exist in the form of modifiers and minions the Faction Races all have very special ways to interact with them. Some Factions are also not races per se, but are more based around a strong entity. Faction races have their own mechanics and are not competition for the Old One. They have their own goals which might help or interfere with what the player is planning.



King Dinosaur Games has mentioned the existence of at least three Faction Races, these are:
 * The Baron - When not actively recruited as an Agent, the Baron has his own plans.
 * The Brood - The Heart of the Jungle
 * The Court of Bone - A place where creatures that would be hunted elsewhere can rest. A good place to recruit minions or sway the Matron to your side.
 * The Deep Ones - Dwellers of the sea and coasts, their foul influence can infiltrate bloodlines and influence nations.
 * The Djinni - Based on the figures from Middle Eastern folklore.
 * The Great Race - A race of time travellers who are interested in documenting the present.
 * The Mi Go - A race of aliens visiting the planet for their own nefarious purposes
 * The Shadowmere - This possible Agent also controls a Faction when independent.
 * The Sentinel - A giant warmachine that can be activated if circumstances are met.
 * Tsathoggua - A giant toad and Old One in the Cthulhu Mythos, more information is needed.