Hero

A Hero is a notable individual in the world whom rising Old Ones may come into conflict with. They come in several different Classes which have different interests and combat styles. Heroes are born from a Culture, which will heavily inform who they are - heroes of Matriarchal societies tend to be female and so on.

Heroes will generally pursue their own agendas around the world, going on Quests, seeking out Lore, trying to obtain membership in an Order or generally whatever their particular personalities desire. Notable exceptions are Bounty Hunters who generally just seek to enrich themselves with bounties and Champions chosen by Leaders to represent and protect their nation. Champions will follow the orders of their Leaders instead of their own whims, and can thus be much more coordinated and dangerous.

Heroes in general will have statistics including


 * Health, and Maximum Health: Heroes with 0 Health are dead; when reduced to less than their Maximum Health they may take a Wound.
 * Will: The Hero's ability to fight on; heroes reduced to 0 Will are corrupted and may change sides to fight for the Old One. Magic wielding Heroes temporarily spend Will to cast their spells in combat. Suffering despair, loss and betrayal can efficiently reduce Will, as can some Old One abilities.
 * Attack and Defense ratings governing how they deal with basic attacks in combat.

Each Class of Hero has associated Abilities which heroes of that Class may learn. These are not automatically learned but must be sought out at an appropriate location such as a guild chapter or from another hero of the same class. All Heroes at least have the passive ability of their class. Heroes can also like Agents make use of items, and for the most part they all contend for the same items.