Wound

A Wound is a bodily affliction visited upon a Hero or Agent by combat or the Dangers of Questing. There are 5 types of Wound (affecting different regions of the body), and multiples stack together with amplifying effects. 3 Wounds to the same region of the body will result in death, while 2 or fewer will cause a malus to the Hero's statistics and hence reduce their general effectiveness. Wounds will heal over time quite slowly - recovering from a single Wound might take in the region of 50 or 60 turns. This can make wounding an effective brake on the activities of a troublesome Hero.

By default a Hero is wounded by taking damage that reduces them below 1/2 of their maximum Health, but several Abilities and Traits exist which can help make Wounds more likely or damaging.