Nation

A Nation is a collection of politically and culturally aligned POIs. Nations can range from giant empires to small tribes. That Which Sleeps contains both developed nations roughly analogous to late medieval Europe, and undeveloped nations that have less sophisticated government styles.

Nations fall under three basic categories:

Civilized Nations: These nations have a complex political structure and will be the most difficult for the player to corrupt. They will also be the Old One's primary opposition in battle.

Uncivilized Nations: Often tribal or non-human, uncivilized nations are relatively easy for the player to affect. Additionally, the civilized powerhouses will tend to ignore the uncivilized nations, leaving them easy prey to the Old One's plans.

Nations in Shadow: Some uncivilized nations will be naturally inclined to side with the Old One. Groups like Orcs, giants, evil mages will all be glad to add their power to the player's. They take little effort to bring into the Old One's sphere of influence, and the civilized nations will more or less completely ignore them until they pose a direct threat to the status quo.

Within each category there are a number of different Government styles available to the different nations, as well as special governments unique to different races.