Cabal



Cabals are the last of the independent institutions, and are the simplest but often most powerful. Cabals are mystical organizations that support their particular Agenda, but mostly are landmarks for lore bonuses, gaining new spells, and quest points.

Infiltrating and Overthrowing a cabal can be difficult, requiring Ritual challenges but can be particularly rewarding for the Old One. You can direct spell research to something useful for your agents, summon powerful minions, or spread a devastating cell of the Cabal to a vulnerable POI.

Cabals, when independent, are often one of the stages for quests. Heroes may destroy the cabal, recruit them to the Alliance, or simply use them to gain magic items or spells.