Elite Unit

Elite Units can change the course of a battle. Normal Units form the hit points of an army, whilst Elite Units have special abilities that can deal heavy damage unless they're countered by other Elite Units.

Elite Units on a map will have unique names. They will not be known as Elite Archers, but as "The Eighth Archer Contingent" for example.

Stats

 * Melee: Melee Damage
 * Range: Ranged Damage
 * Shock: Does damage to Formation. If Formation is broken a melee breaks out.
 * Formation: Defends against Shock.
 * Horror: Strikes against Discipline. If Discipline is broken damage is done to Formation for normal units and Will for Elite Units.
 * Discipline: Defends against Horror.
 * Siege: Helps in Sieges.
 * Skirmish: Improves the ability of an army to Skirmish. This takes the form of guerrilla warfare as opposed to a pitched battle.
 * Health: The health of an elite unit, if it falls to zero the unit is destroyed.
 * Will: The equivalent of army morale, but specific to this unit.

Traits
Elite Units also have Combat Traits which determine their special abilities. Many Traits will also trigger their own events.

Known combat traits include:
 * Overwhelming, which automatically smashes a formation and triggers following events.
 * Gargantuan, can attack flying creatures and walk over rivers.
 * Wallbreaker, if not countered destroys the walls in a siege.
 * Commando, the unit can automatically slip through enemy lines.
 * Assassin, this unit can, when broken past the enemy lines, attack its commanders or supply train.
 * Wicked Bolts, unit also does its horror damage with its ranged attack.