Event

What are Events?
Events can be basically anything that would be considered an event in real life. A king may marry a neighbouring nation's princess, the war council may hold a strategy meeting, or a God may perform a miracle. Events may arise from POIs, a capital city for instance would have a lot of events concerned with the nation's government. Your Challenges generally have a post-Challenge Event that describes the results of your Challenge. Other Events are truly random and just happen - unless you're Belial and choose to interfere.

Some Events are just narrative/informative, telling you that "X happened here." Other Events give you choices. For example, if you have infiltrated a nation's government and have influence there, an Event that describes the fact that another nation's spies were caught in the capital would give you choices: you can use your influence to downplay the incident (if you don't want those two nations fighting, perhaps because you have other plans for them) or push the nation closer to war. Usually one of the options is a "do nothing" option to just let the event play out organically; this may be the best choice to keep a low profile and not arouse suspicion.

Every combat involving Agents has a post-Combat Event that describes the results of the combat, notifies you of any casualties and Fame/Danger incurred, and gives you various options connected with that combat. Several examples of what is possible can be seen clearly in Devlog 3.